Here is my finished sculpt of my third project in my Digital Character Sculpting class. Our job was to create a character based on hard edged modeling. We had a lot of freedom to create mostly whatever we wanted to. I ran with the idea of a mining droid that would use a flamethrower to melt or brittle the rock then drill. The inspiration came from the recent game Star Wars: The Old Republic and the droids within that game.
Tuesday, March 27, 2012
Mining Droid
Here is my finished sculpt of my third project in my Digital Character Sculpting class. Our job was to create a character based on hard edged modeling. We had a lot of freedom to create mostly whatever we wanted to. I ran with the idea of a mining droid that would use a flamethrower to melt or brittle the rock then drill. The inspiration came from the recent game Star Wars: The Old Republic and the droids within that game.
Monday, March 19, 2012
Droid Progress
Update 3/26: I still have to just paint it, but I made a lot of progress by re-creating the arms in Maya. I created a flamethrower on the left arm and a drill on the right. As well, I added in smaller details onto the model that I could not create in ZBrush. Ventilation system under the shoulders and small brace joints on the "ankles."
This is my progress for my Hard edged modeling project in which I am creating a droid or robot of sorts. It's going a bit slower than my other projects have, mainly because of trying to maintain the hard edges and changing ideas and looks for my droid every so often. One change I know I plan on is to change the look of the forearms into drills instead of the guns I planned on putting into the slots. I never really felt like my droid would look right with guns on it. Anyway, I would say I'm just about to get into the nitty-gritty details of robots and hard edges.
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