Tuesday, March 27, 2012

Mining Droid


Here is my finished sculpt of my third project in my Digital Character Sculpting class. Our job was to create a character based on hard edged modeling. We had a lot of freedom to create mostly whatever we wanted to. I ran with the idea of a mining droid that would use a flamethrower to melt or brittle the rock then drill. The inspiration came from the recent game Star Wars: The Old Republic and the droids within that game.



Monday, March 19, 2012

Droid Progress


Update 3/26: I still have to just paint it, but I made a lot of progress by re-creating the arms in Maya. I created a flamethrower on the left arm and a drill on the right. As well, I added in smaller details onto the model that I could not create in ZBrush. Ventilation system under the shoulders and small brace joints on the "ankles." 


This is my progress for my Hard edged modeling project in which I am creating a droid or robot of sorts. It's going a bit slower than my other projects have, mainly because of trying to maintain the hard edges and changing ideas and looks for my droid every so often. One change I know I plan on is to change the look of the forearms into drills instead of the guns I planned on putting into the slots. I never really felt like my droid would look right with guns on it. Anyway, I would say I'm just about to get into the nitty-gritty details of robots and hard edges.